01 / IMPORT
Supply one or more photographs of a face. Additional viewpoints may help improve reconstruction.
ALESIADIGITALFrom photographs to editable digital characters.
A locally run Windows application designed to turn face photographs into editable Unreal Engine MetaHuman characters.
EXPLORE PROJECT ↓Creating a convincing digital likeness can be time-consuming. FaceFactory is designed to streamline that process while keeping the resulting character editable inside Unreal Engine.
Supply one or more photographs of a face. Additional viewpoints may help improve reconstruction.
Process facial proportions and underlying geometry on your own computer.
Fit the result to a MetaHuman-compatible character and continue editing in Unreal Engine.
Facial photographs are intended to remain on the user’s own machine during reconstruction.
The focus is on reproducing an individual’s facial proportions, not creating a generic face.
The goal is an editable 3D character, rather than a flat photographic overlay.
Support for several reference photographs is planned.
Targeting Unreal Engine 5.8.4 and MetaHuman editing tools; compatibility remains subject to testing.
Support for compatible custom character templates is being explored.
Game developers, filmmakers and digital character creators who want a more direct route from reference photography to a workable digital human.
Early technical tests have demonstrated local photo processing, facial geometry reconstruction, and generating and saving a MetaHuman from that geometry. Improving likeness accuracy remains the central challenge. The desktop interface, packaging and end-to-end release workflow are still in development.
No public download or release date is confirmed yet. Demonstration images, system requirements and availability details will be added as they are validated.